Inspiration

Apocalyptic movies and games such as Resident Evil and mainly the movie Life (2017) inspired me to create submerged

What it does

Submerged is a post-apocalyptic FPS game that focuses on survival as the "Elimination Unit" from which our player belongs, the team gets betrayed and abandoned the only surviving member being the player sets on to get revenge, he tries to sabotage the safe zones where the headquarters are, in the moral sense of avenging he ends up taking disastrous decisions with no reconcile.

How we built it

Started off as my first academic game project, the idea started to take shape in 2025 the prototype was nothing fancy just broken pieces of code and puzzles, it showed the basic nature of how the gameplay would look, later I added AI and Interaction Systems etc, past 2-3 weeks I picked up the project again and built the environment (Free Assets), Inspection and also made Level Sequences for the game trailer

Challenges we ran into

Honestly it was definitely tough because I was making the project whilst learning and till now there are still a bunch of issues and bugs which with time I will be fixing, Implementing AI behavior was the most challenging part

What we learned

I learned to keep pushing myself forward and that things can take an unexpected turn, I lost competitions but I kept trying to get better and improve each time and stay motivated

What's next for SUBMERGED

I want to publish the game on steam, have people see and enjoy the game more than anything, talking more career wise I do plan to start up a studio and monetize the works

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