SubmaRogue
After months of reading newspaper clippings, you and
...your crew have finally arrived at the location of
...the mythical Atlantis.
A shark attack had devoured your friends.
You are undeterred. You grab a stick from the wreckage.
You descend in pursuit of the fabled treasure of Atlantis
...and vengeance against those who doubted your insanity.
Play it here
- movement: arrowkeys, numpad, or hjklyubn-keys (., space, or 5 for wait)
- pick up item: , or 0 or g
- ascend stairs: <
- descend stairs: >
Inspiration
We wanted to make a roguelike game.
What it does
It's a game.
How we built it
HTML/JS (es6) with roguelike graphics library rot.js
Git for version control
Challenges we ran into
- Git was being a jerk at the end and not letting us push our changes
- Forgetting
thisin javascript - Dependency hell
Accomplishments that we're proud of
It's a difficult but winnable game.
What we learned
Javascript
How to merge branches and use git in general
What's next for SubmaRogue
- randomly generated weapons?
- bug fixes
- randomly generated dungeons
- bug fixes
- more levels/enemies/items
- bug fixes
- bug fixes
- bug fixes
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