Inspiration

Pacific Rim, Mortal Engines, Star Trek — these are standout projects that impress us not only with their scale but also with their incredible portrayal of well-coordinated teamwork operating massive machines. Every participant is a hero and a captain in their own role. We want to create a game where you can not only see this, but experience it yourself. Currently, there is no such game in Quest Store.

What it does

Everything begins with a small underwater capsule that you use to explore the ocean, gather resources, fight small and large enemies, and gain experience—eventually upgrading your capsule into a powerful submarine. Once multiplayer is implemented, the game will allow you to evolve from a lone hero into the leader of a clan of like-minded players.

How we built it

This isn’t our first Quest Store project made with Unity, but it is our first one without using joysticks. We really wanted to try this technology because it offers more freedom and helps players feel like they’re truly part of the game world. When we saw the contest announcement, we realized it was the perfect moment to try something new. We opened our folder of ideas and immediately understood that the underwater world and submarines were exactly what Quest Store was missing—and what absolutely deserved to be brought to life.

Challenges we ran into

  • The controller-free interaction technology was completely new to us, which created difficulties in designing submarine controls that were both simple and comfortable to use.
  • We also worked with water as an actual environment for the first time. We had to simulate underwater lighting changes to create a sense of descending into the abyss.
  • Since our budget is very limited, we could only use free assets. There wasn’t much content available on the topic we needed, so we had to come up with part of it ourselves.
  • And of course, time! There’s never enough of it :)

Accomplishments that we're proud of

  • The game is still in its early stages, but the moment we put on the headset, we can already feel that we managed to convey the excitement and slight chill of diving into the ocean depths.
  • We successfully integrated hand Interactions into the game while keeping it comfortable and natural.
  • We created a project with virtually unlimited potential for scalable content.

What we learned

There is still a lot of work ahead on the Submarine project, so the main learning phase is yet to come. But we’ve already learned how to apply hand Interactions technology and gained practical insight into its capabilities.

What's next for Submarine Hunting: Underwater Battle

  • Make our underwater world more realistic.
  • Enrich the project with more gameplay content: new underwater vehicles with new control systems.
  • Add team-based combat mechanics.
  • Implement multiplayer with voice chat to connect people in real time to play a game together.

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