posted an update —

Update:
I wanted to share a bit more detail about the creature system, since it is one of the parts of the project I spent the most time on and it is a big reason the game feels unique.

The creatures are built using a modular system with seven different body types, four temperaments, and twenty traits. Every trait and face had to be tested on all seven body types, and I wrote custom offsets and scaling values to make sure each trait sits correctly on every possible combination. Even traits that begin as exclusive to certain body types still needed full compatibility, because traits can be inherited through breeding. This meant creating offsets for every body type regardless of exclusivity.

It took a huge amount of time to test every combination and make sure the visuals lined up properly, but it allows for a very flexible system with a lot of variety. It also sets the foundation for future content and more complex breeding outcomes once updates are allowed again.

I hope this gives a clearer picture of the work that went into the creature system and how much potential it has for future expansion.

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