Inspiration

When I attend the VR unity lecture of Friday, I was amazed and shocked at the magic of unity. At that time, I thought "that's what I really need!" And since I never used unity before, I choose to make just one stage of moving balls and making some difficult situations to stop gamer to win. But I think what makes game longer life is the creation and competition. Like the different ways to get the win and to shorten the time or exploit unknown place.

What it does

Gamers will control a ball and try to move it to the destination.

How I built it

First, I built several fundamental objects on several planes, which works as my whole equipment. And then I add some difficulties like winds, some rotations, or some gaps. And to finish a completed project, I add the main menu, the game over menu, and the win menu. But after all set, I found this game lack of different ways to win. Thus I add jump function and restart function to quickly restart the game. During the building, I search a lot of reading, youtube videos, and unity community for help.

Challenges I ran into

  • use x,y,z to locate the objects
  • understand the relationship between scenes and objects
  • understand the C#
  • find ways to use C# to move people and fix the camera on people
  • find ways to use C# to swipe scenes and to quit the game
  • find ways to make a timer

Accomplishments that I'm proud of

In this short time, I finished a completed game without any knowledge. I learned a lot about how to use Unity and find some potential of myself.

What I learned

Since I never use unity before, I have to learn everything, from Unity objects to C#.

What's next for Quick Ball Race

Maybe some color or some more detailed models. Adding some music during gaming. Connecting gamers through timer competitions. Making more stages and create more interesting difficult situations. Giving buttons to change the position of camera on gamer's own.

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