Inspiration
I am personally a very unorganized person who goes with the flow. I wanted to create something that could organize the day of people who are similar to me.
What it does
Currently this demo is only able to scroll through menus and has usable text boxes that unfortunately do not carry information in the way that was intended. This planner is intended to have a fully functioning system in which the user can input their own schedule and an AI would give pointers on how the user could improve their daily tasks written down in the planner. This is not what the demo does currently, and is more of a simple showcase of what that intended app might look like.
How I built it
I used unity 2D and their UI system in order to create the demo. I used basic C# along with visual studio to code my components.
Challenges I ran into
One of the biggest challenges I ran into was transferring variable info between unity scenes. I wanted this demo to have the user be able to type in their own schedule, store that information, and relay it to the next scene. However I was unable to ultimately do so due to time constrictions and my own limited computer programming knowledge.
Accomplishments that I'm proud of
I'm proud of how I learned how to utilize GitHub to aid in the creation process of my demo. I am also proud that I learned some of Unity's UI system in the time given, and overall proud that I was able to submit somewhat of a project to this hackathon.
What I learned
I learned some of the functions in Unity's UI system, most prominently the buttons and how to use C# script to swap scenes when they are pressed. I learned a lot about Github and how it is used in the computer science field. I learned some of the complications that can come with coding, such as the simple transfer of text, and how it really had me stuck.
What's next for Student Planner (Division Delta)
In the future I may look into cleaning up the demo and creating a functioning text box system that can successfully carry data from one unity scene to the next.
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