Our goal was to achieve high levels of sonic engagement and sensory integration using an embodied and physically intuitive appraoch.
What it does
Luminous strings that can be bowed or struck, based on a simple physical model. We aim to highlight express
How we built it
In unity using some of our existing libraries and assets.
Challenges we ran into
Technical issues (operating system). Time constraints.
Accomplishments that we're proud of
The expressivity and diversity of interaction that it affords.
What we learned
Rapid development, time management.
What's next for Strings of light
Increasing immersion and extending the environment. We aim to develop this further as one of our 'Patchworks' projects.
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