Our goal was to achieve high levels of sonic engagement and sensory integration using an embodied and physically intuitive appraoch.

What it does

Luminous strings that can be bowed or struck, based on a simple physical model. We aim to highlight express

How we built it

In unity using some of our existing libraries and assets.

Challenges we ran into

Technical issues (operating system). Time constraints.

Accomplishments that we're proud of

The expressivity and diversity of interaction that it affords.

What we learned

Rapid development, time management.

What's next for Strings of light

Increasing immersion and extending the environment. We aim to develop this further as one of our 'Patchworks' projects.

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