There's so much violence and hate in this world, and it's really stressing everybody out. Also, it's only a matter of time before the zombie apocalypse, and that's pretty stressful too.
What it does
Kyle can be whatever you want him to be--a cute stuffed animal, or a keyboard emulating controller for computer games, or just a friend to talk to to help debug faulty code. The game itself is a maze that you navigate while trying to kill zombies, gaining points for the longer you survive and the more zombies you kill.
How we built it
We used Makey-Makey, a keyboard emulator, to map buttons on Kyle to different keys on the keyboard. We also designed a first-person shooter game in Java specifically to be played using Kyle as a controller. The 3D graphics also implement raycasting.
Challenges we ran into
--Designing a pathfinding algorithm for the zombies in our game. --Adding graphics to the game (giving the walls textures). --Preserving the appearance of Kyle while disemboweling and re-emboweling him several times.
Accomplishments that we're proud of
--Managing to design, create, and submit an entry with a team of first-time hackers without mentors.
What we learned
--How to add raycasting to make a game 3D. --Playing computer games is more fun using a controller than a keyboard.
What's next for Stress Penguin
--Make the game run faster. --Make the game more complex. --Improved graphics