Inspiration

I love traveling virtually with Google Street View, on the browser and in VR. With World Models, I wanted to bring these static images to life, so that users can experience the richness of the real world, virtually.

What it does

Given a Google Maps Street View link, it generates a full game world with animated human characters and location-appropriate music, then displays this in WebXR for the user to traverse.

How we built it

World Labs Marble for world generation (Gaussian splatting), Tripo 3D for asset generation, Gemini for panorama image segmentation and object detection, Googe Maps API for Map Tile retrieval. Basically, I built a multi-step pipeline that integrates all of these automatically, with Claude.

Challenges we ran into

Lighting, rendering, asset generation settings.

Accomplishments that we're proud of

Getting a passable version of Trevi Fountain rendered!

What we learned

How World Models work in practice, and different image processing techniques for panoramas (jk, I just used Gemini to do it all for me).

What's next for LA55 Team Street View

I'd like to get a real job.

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