What it does
Street Cleaner is a mobile game that promotes cleanliness and proper waste disposal. By making players pick up waste from the street and dispose of them into the proper bins, it trains the memory on where to dispose of certain waste items in a fun and entertaining way. At the end of the game, players are told which waste item they struggled with the most and where it belongs. This helps players remember where waste items belong and they can apply what they learned in the game IRL. If you want to try out my game, you can download the apk from the GitHub repo here.
How I built it
This game was built using Unity3D as the game engine. I added function to the game using C# scripts. The models used in the game were made using Blender.
Challenges I ran into
The largest challenge I faced during this hackathon was the time. Game dev is time consuming and I didn't have much time left to work on the presentation of the game. During the development, I ran into the issue of positioning the items when the player drags them. It wasn't perfect but I came up with a workaround for this issue.
Accomplishments that I'm proud of
I'm proud of what I was able to accomplish within the time I was given.
What I learned
I learned new functions in Unity and C# and I also feel I have improved my 3D modelling skills.
What's next for Street Cleaner - Mobile Game
I plan on adding more sound effects and visual effects. It could also use more common makes mechanics such as a pause button. The game could also be improved by adding random events such as a raccoon that throws waste back out of the bins. I plan on releasing this on Google Play so check my developer account.

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