As an Artiste with 5Years of professional experience, I have seen the need for creators to earn more, faster, with more revenue channels for the art and content that amounts to over 70% of the overall internet traffic. Already existing solutions in web2 are limited and cannot cater for emerging and independent creators; just like me, I got fed up of over a 100k streams amounting to lest than enough to live on.

Streamlivr provides creators with over 4 revenue channels to earn revenue while creating a P2P relationship with community and fans, building fan interaction and asset distribution. Our product is designed for the booming creator economy.

We built Streamlivr by putting together experienced technical and Creative persons, modeling after existing UX design of competitors, modifying it to our business model, Tokenomics and design. We chose the best stack and deployed token and NFT smart contracts & models on Lisk.

Business and Scaling challenges. When we launched the product in January 2024, we struggled to manage the interests and network effects of new users and creators generally due to the lack of funding in enlarging our team, purchasing quality tools, setting up an office for inclusivity and marketing.

We currently have over 2,000 community members and 1,000 users on our platform with more than 1,200 total downloads & installs, daily streaming requests from over 4 countries and an MSB sub-license from Toronet in the United States to handle Crypto and fiat transactions.

We learnt that building such product requires focusing on community development and educating creators who are mostly not informed about the purpose of web3. Furthermore, we leveraged on that discovery to hold usual meetups and events in educating people about web3 as we onboard.

Testing our revenue models (subscription and token), Offshore Incorporation, launching Streamlivr token and scaling the product.

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