It's based on weird RPG games I used to play as a child where you'd have to find clues around a room to solve a puzzle or be able to get out; they were always impossible to navigate and felt really off to play and I wanted to recreate that feeling with the little programming that I know and learned during the hack. I've also been focusing on narrative in my art work and this was a great opportunity to try out and play with a new medium.

The final product is a story you click through and have to find certain pathways and information to be able to get to the end of it. I made it using anvil. I feel quite happy about this for a first attempt; next I'll try implement a branching story line (this one is quite linear due to time constraints).

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