We noticed that people, especially younger people, have negative consumer behavior such as impulse buying and don't know how to stop themselves from purchasing items frequently.
What it does
Extend the purchasing decision making process through a timer and if a consumer wants to bypass the timer, they must take a quiz to become more educated about environmental issues.
How we built it
We built our prototype using Figma.
Challenges we ran into
Identifying our audience and expanding our audience space.
Accomplishments that we're proud of
It is a high fidelity Figma prototype.
What we learned
We learned about the extent of how impulse buying affects people. Most people don't realize the impact of retailers and marketing have on their abilities to resist impulse buying.
What's next for StopMe!
Creating an educational initiative to curb impulse buying or bad spending habits.