We noticed that people, especially younger people, have negative consumer behavior such as impulse buying and don't know how to stop themselves from purchasing items frequently.

What it does

Extend the purchasing decision making process through a timer and if a consumer wants to bypass the timer, they must take a quiz to become more educated about environmental issues.

How we built it

We built our prototype using Figma.

Challenges we ran into

Identifying our audience and expanding our audience space.

Accomplishments that we're proud of

It is a high fidelity Figma prototype.

What we learned

We learned about the extent of how impulse buying affects people. Most people don't realize the impact of retailers and marketing have on their abilities to resist impulse buying.

What's next for StopMe!

Creating an educational initiative to curb impulse buying or bad spending habits.

Built With

  • figma
Share this project: