Inspiration
Stocky Boy is a homage to classic 8-bit games from the 80s. We wanted to create a game that was simple to play, yet challenging and addictive, with retro-style graphics inspired in manga comics and cartoons and music that would bring players back to the golden age of gaming.
What it does
In Stocky Boy, players control a warehouse worker who must run and dodge obstacles to reach the finish line. Boxes fall from the shelves, and the player must move left or right to avoid them. As the game progresses, obstacles become harder to avoid. The goal is to stay as long as possible without dying ( with three lives ) getting hit by any of the obstacles.
How we built it
We built "Stocky Boy" using the Pygame library in Python. Pygame allowed us to create retro-style graphics and music, and implement game mechanics such as collision detection and object movement. We created all the graphics and music ourselves with Pro Motion, which helped us to achieve the retro look and feel we were looking for.
Challenges we ran into
One of the main challenges we faced was designing levels that were challenging yet not too difficult. We wanted to make sure that the game was fun and engaging, but not frustrating. We also had to fine-tune the game mechanics to make sure that they were responsive and easy to use.
Accomplishments that we're proud of
We are proud of the fact that we were able to create a fun and engaging game in just a few days with zero knowledge of the Pygame framework. We are also proud of the retro-style graphics and music that we created ourselves, which we believe add to the overall charm of the game.
What we learned
Through creating "Stocky Boy", we learned a lot about game development, including how to implement game mechanics, add retro-style graphics and music. We also learned about the importance of playtesting and getting feedback from others to improve the game.
What's next for Stocky Boy
In the future, we plan to add more levels and obstacles to "Stocky Boy", as well as additional power-ups and challenges. We also plan if possible to release the game on other platforms, such as mobile devices and game consoles, to reach a wider audience.
Built With
- promotion
- pygame
- python
- visual-studio
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