Inspiration
The exhibition’s impact deserved a wider audience. I partnered with Director Sabrina Gonzalez to bring CRIISC’s Still I Rise into Horizon Worlds so visitors can experience its stories together in VR.
What it does
- Faithful digital twin of the physical exhibit.
- Interactive panels and 3D artifact replicas.
- Optional live tours hosted by the museum director.
- Clear wayfinding and UI to move through themes of Inland Southern California’s African-American history.
How I built it
My wife Brown Diamond and I captured photos/video of every panel and artifact. I rebuilt assets as optimized meshes in Blender, textured in Photoshop, then assembled and scripted in the Horizon Desktop Editor using TypeScript. Custom UI layouts handle section navigation and panel viewing.
Challenges
- World capacity limits with many panels/artifacts.
- Solution: an asset spawner/object pool that loads exhibit sections on demand to keep performance high on Quest.
Accomplishments
- Secured institutional approval and collaboration.
- Delivered an accurate, performant digital twin with interactive UI.
- Hosted successful public tours with Director Sabrina Gonzalez.
What I learned
Efficient asset-pool spawning in Horizon Worlds, complex Custom UI layout patterns, and practical strategies for shipping museum-scale content within VR constraints.
What’s next
Continue maintenance and occasional guided tours; expand with additional CRIISC exhibits as new collections are ready.
Built With
- blender
- horizon-worlds-desktop-editor
- photoshop
- typescript

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