Inspiration

I love collection games and wanted to make an AI powered one that didn't feel like it was AI powered.

What it does

You create sticker packs (in this demo you can create as many as you want but I would add a daily pack or something like this soon).

How we built it

Codex on a loop. I asked it to build a fully native wgpu game so everything is built in Rust which keeps it both performant and portable. I also think it contributed to a more unique look than when using JavaScript.

Challenges we ran into

It takes a very long time to sweat the details!

Accomplishments that we're proud of

I think it looks great, and it's fun to collect. The little graphics details, that it works at 120 FPS, that it can be collaborative with little envelopes. I'm especially happy that I managed to get gpt-image-2 to consistently output great looking stickers, and combine them with shaders. It performs well even with hundreds of thousands of stickers!

What we learned

I learned a lot about what Rust + WASM is capable of, and how to work with AI to create great looking outputs.

What's next for Sticky Moe

I'd like to turn it into an experience you keep coming back for to find more rare packs and produce unique stickers that you actually want to physically print (which I want to integrate).

Built With

  • codex
  • gpt-5.6
  • rust
  • wgpu
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