Inspiration
The Theme surrounding this GameJam was Space, so we wanted to make a game within that scope. When brainstorming ideas, we came up with a game where you place celestial objects, which would change an object's trajectory, which sounded like the most fun and promising idea we came. Some inspirations for concepts and mechanics included: Paper Mario, Poly Bridge, and Golf with Friends.
What it does
The basic premise is that you shoot an asteroid and ensure that it ends up at the wormhole, but there are always obstacles in the way, so you either work around those obstacles or avoid them with the use of stickers in the form of planets, which have an orbit that can alter the asteroid's trajectory.
How we built it
We used Godot to create the game, and then split the project into small problems which were allocated to different personnel.
Challenges we ran into
Github merges were a problem at times, due to 4 different versions of the same file existing, merging them could be a problem. Another problem was that half of us didn't know Godot before the GameJam, so it was both a challenge and an experience to teach them and see what they could create.
Accomplishments that we're proud of
We are extremely proud of how much our physics work in the game, as well as how much we accomplished in the time we had. What's also great is how well we worked as a team, which was why we were able to do so most of what we wanted to accomplish.
What we learned
We learnt how to use Godot and make an amazing game that we are proud of. We also learnt a lot of different methods on how to do simulated physics using Godot, compared to the basic manual.
What's next for Sticker Space (aka GameJame2)
We had a lot of different obstacles that we've created early on and are currently in the game, but they sadly started running out of time to fix them with the new physics system, including UFOs, Wormholes that act as teleporters, and Constellations that acted as a form of barrier. We also would add a lot more indicators for objects, such as the radius of the gravity for a planet.
Built With
- godot

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