Table 7A


Our first objective for Brick Hack was to brainstorm an idea for a game that had a strong core mechanic, a supporting visual aesthetic, and a definitive mood and tone. We brainstormed random things that we liked, such as fantasy and steampunk and so on, and we all became intrigued with the concept of making a game tying magic and stars together. We had an idea to create a 2D puzzle-fighter side-scroller, where the player would use their mouse to connect stars in a constellation pattern between stars in order to draw lines to deal damage to enemies caught in their path. Eventually, we had to scope down our project and aimed to create a surreal 2D runner.

What it does

Showcase of our visual assets and animations and the jumping mechanic.

How we built it

We built the game using Phaser, Photoshop, Paint Tool SAI, After Effects, CSS Sprite Generator, and more.

Challenges we ran into

We started by trying to work with a Unity 3D project, but when we found that we weren’t experienced enough to work with 3D assets, we switched over to Phaser, a 2D game engine, and aimed to make a side-scroller. We were worried about over-scoping our project, but in truth we simply didn’t have enough experience with the software we were using and were forced to use this year’s Brick Hack as a learning experience rather than a purely competitive event.

Accomplishments that we're proud of

We made awesome art and animation assets, we learned how to work with a completely new HTML5 game engine on the fly, and we managed to successfully collaborate using Github technology.

What we learned

We learned the Phaser workflow, how to make and use sprite sheets, the Git workflow using art assets, and how to work collaboratively with teammates of all sorts of disciplines and skillsets.

What's next for Stella Chaser

We started with an idea that we were all extremely interested in that included a puzzle-fighting mechanic by drawing constellations to fight enemies, so we’d like to aim to work more with Unity or Phaser in order to achieve a playable based around that mechanic.

Built With

Share this project: