Inspiration
Wanted to make a simple, endless game similar to many other mobile games.
What it does
Move down, left, and right, digging through dirt and rocks to collect money and fuel to continue digging
How we built it
Love, a 2D Lua game engine
Challenges we ran into
Storing block types and accessing them dynamically since Lua doesn't have native arrays
Accomplishments that we're proud of
Basic collision detection and sprite interactions
What we learned
Functional programming, how game engines work (to some extent)
What's next for steamshovel
Getting it to run on a mobile device
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