Inspiration

Wanted to make a simple, endless game similar to many other mobile games.

What it does

Move down, left, and right, digging through dirt and rocks to collect money and fuel to continue digging

How we built it

Love, a 2D Lua game engine

Challenges we ran into

Storing block types and accessing them dynamically since Lua doesn't have native arrays

Accomplishments that we're proud of

Basic collision detection and sprite interactions

What we learned

Functional programming, how game engines work (to some extent)

What's next for steamshovel

Getting it to run on a mobile device

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