Inspiration

• Multiple rejections from software companies. • The addictive and time-consuming mobile applications.

What it does

• The player has to balance two important factors - happiness and money. • Happiness is acquired by playing mobile games and doing really well in them. • Money is acquired by rejecting applicant CVs.

How we built it

• Used Pygames engine to create the project. • Used Photoshop to draw the layout.

Challenges we ran into

• Hardest part of the project was to embed another game inside the current one. • Switching between projects in the middle of the hackathon also was not easy.

Accomplishments that we're proud of

• Building an impressive UI using

What we learned

• We learned about game development and game engines. • We acquired knowledge in synchronization of front-end and back-end activities.

What's next for StaySane

• Make it multi-platfotm. • Implement a scoring system.

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