2D platforms

What it does

Creates a game environment that allows the user to create custom maps to play on; the game is a simple shell of dodging flying enemies that hone in on the player's location.

How we built it

With processing-java

Challenges we ran into

-Order of methods -Custom collision detection

Accomplishments that we're proud of

-Getting custom collisions to work -Creating a easy to use mapmaker -Having snazzy music

What we learned

-Order matters

What's next for StayingAliveSim

GroundEnemies and sprites!

Built With

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