Inspiration

Mainly the theme of the hackathon "art & technology" itself but also the air shows (by jet planes) and their thereby lack of customization.

What it does

Takes in a 3D model as input file and generates drone instructions to mimic the 3D shape or its animation (if implemented any)

How we built it

Using Blender's (awesome) API to read in a mesh's vertices and placing a drone at those positions. Simulation carries out using Godot the fabulous game engine.

Challenges we ran into

  • Having to convert 3D models into something the computer can understand.
  • Simulation failures and crashed. ## Accomplishments that we're proud of
  • Carrying out successful simulations
  • Generating lots of amazing drone shot (simulations) like pegasus coming from inside the ground and such ## What we learned
  • Basics of 3D sculpting
  • Lots of linear algebra
  • Game engine and physics engine mechanics ## What's next for Static Art into Dynamic Life Implementing the said idea with real drones :)

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