Inspiration

We made this project because we wanted to make an open and realistic galactic simulator, while also learning how to interact with an API and learning C#.

What it does

StarSpace simulates a galaxy, rendering thousands of stars at once.

How we built it

We used Unity with C# scripting to build StarSpace.

Challenges we ran into

We had challenges implementing the randomized distribution of stars in the form of a disk. Intersections were difficult to deal with.

Accomplishments that we're proud of

We are proud that we created a working .exe using an engine that we were unfamiliar with and using a language we did not know. While one of us was familiar with both, the other two of us had no experience here whatsoever.

What we learned

We learned how to interact with an API and how to script with C#, a language that two of has had never used before. We learned a lot about how API's work, as well as the syntax and hierarchy structure of C#.

What's next for StarSpace

We hope to continue to develop StarSpace and implement more features such as sound and realistic gravitational physics.

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