The concept of player owned game resources was my inspiration. Making server less games that live and breath in the blockchain.

What it does: The onchain stark explorer game tracks player score and high score and writes them to the chain on every spawn.

How we built it: Stark explorer was built using a blend of the dojo engine and its SDKs along with html, css, and JavaScript for the frontend. Using a top down development process

Challenges we ran into: Integration with unity and latency with chain updates on Testnet. The initial idea was to use unity but there wasn’t adequate information on how to utilize the SDK and handle the bugs during fusion.

Accomplishments that we're proud of: I learnt so much during the process. It’s my first time working with smart contracts and the blockchain so it was a lot of fun, though very challenging.

What we learned: That the sky is the starting point when it comes to the potential of starknet and other blockchain technologies.

What's next for Stark Explorer Game Using Dojo and Cartridge: À whole lot lies ahead in my opinion. There is so much room for improvement and creative growth.

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