Inspiration
As a team of musicians and creators, we wanted to develop an application to help performers connect better with their audiences, using rhythm games like osu! and Beat Saber as inspiration.
What it does
Our app provides a platform for practicing in front of a simulated live audience. The audience responds to the music you play on stage, and a meter indicates your "stage flow," the level of engagement the audience has with you.
How we built it
After ideating and wireframing with Figma, we developed our app using Meta's Building Blocks in Unity and the Meta XR SDK.
Challenges we ran into
We developed several different parts of the application in parallel, with simultaneous work on the audio components, the volumetric effects and shaders for the simulated crowd, and the core game logic. When trying to combine these components together, we ran into a multitude of problems related to positioning of different elements in our scene.
Accomplishments that we're proud of
Our team was able to leverage all of our unique skillsets to conquer a variety of issues. Additionally, several of our team members had little to no XR development experience prior to the hackathon, and were able to gain exposure during.
What we learned
What's next for StageFlow
This platform could be extended to

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