Inspiration
orignally we saw a space game where you could shoot the borders to increase window size
What it does
it is a survival game with roguelike aspects
How we built it
with a lot of hardships and godot
Challenges we ran into
godot, and funny merges
Accomplishments that we're proud of
a finished product this time, and generally good github usage
What we learned
we had some interesting merge conflicts, but overall our github usage was really solid
What's next for squish
more levels, enemies, and abilities
Built With
- godot

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