Inspiration

orignally we saw a space game where you could shoot the borders to increase window size

What it does

it is a survival game with roguelike aspects

How we built it

with a lot of hardships and godot

Challenges we ran into

godot, and funny merges

Accomplishments that we're proud of

a finished product this time, and generally good github usage

What we learned

we had some interesting merge conflicts, but overall our github usage was really solid

What's next for squish

more levels, enemies, and abilities

Built With

  • godot
Share this project:

Updates