Inspiration

We were inspired to create Spy On A Mission after observing that many people, particularly younger generations, want to play a game about a spy solving a mission in space and cracking codes, and after doing some research, we discovered that there isn't a single good game available that can pique players' interest around the theme.

What it does

Spy On A Mission's outstanding controls requires you to assist in obtaining sensitive information by cracking the codes and blowing off the spaceship. To begin the mission, the player must fulfill a number of objectives, like turning off lights, discovering all the cards, swiping the right card with proper codes within the time constraints, tracing the buttons, and many others.

How we built it

We used HTML/CSS to create instructions, interfaces, and the tasks that we integrated with JavaScript.

Challenges we ran into

We were having trouble adding deciphering the code's features, and some of the background props were not showing up, which took us a long time to figure out.

Accomplishments that we're proud of

We're pleased that we were able to create a game that piques players' interest while also ensuring that our features run smoothly and finish our work on time.

What we learned

We learned a lot about game development using JavaScript, CSS, debugging silly errors in our code, and how to manage our limited time efficiently.

What's next for Spy On A Mission

We want to reach a wider audience, so we're considering adding features like a leaderboard and achievements to our webserver to encourage people to utilize our platform more frequently. In the near future, we want to introduce more difficulty levels, as well as increase performance faster and more smoothly!

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