💡 Inspiration

Every hackathon has that one challenge where logic takes the backseat and chaos grabs the wheel — for us, that was the Silly Sh!t Challenge at Hackethon. Inspired by the idea of flipping the apocalypse upside down, we asked: what if you weren’t running from an infection… but fueling it?

Enter Spread 'Till Dead — a ridiculously fun, dangerously addictive grid-based game where YOU are the infection. Your mission? Infect everything in sight, outsmart your enemies, and chain your way to domination.

What started as a joke quickly turned into a game we couldn’t stop playing.


🎮 What it does

Spread 'Till Dead is a fast-paced, grid-based strategy game that turns classic survival on its head.

You don’t run. You spread.

  • 🦠 Control an infection and expand it tile by tile.
  • 🔗 Chain together infections to trigger massive spreads.
  • 🧠 Outsmart an AI opponent that’s trying to out-infect you.
  • 💥 Watch satisfying explosions of infected zones.
  • 😵 Lose your mind as you narrowly escape elimination — or cause it.

It’s part strategy, part chaos, and 100% silly.


🛠️ How we built it

We built the entire game using Bolt.new — the fastest way to turn game ideas into playable prototypes.

  • ⚛️ Frontend: Built with React + TypeScript, managing infection logic with custom hooks and a dynamic game state.
  • 🎯 Game Mechanics: Designed custom logic for turn-based infection spreading, chain reactions, and AI decision-making.
  • 🎨 UI/UX: Styled using CSS with a clean, arcade-like feel. Minimal, readable, but still playful.
  • 🔊 Sound Design: Injected snappy sound effects for infection chains and turns to make each move feel impactful.
  • 🚀 Deployment: Instantly live with one-click deploy on Bolt — no setup, no waiting.

🧱 Challenges we ran into

  • Creating an AI opponent that’s both competitive and hilarious.
  • Designing a chain-reaction mechanic that feels intuitive and rewarding.
  • Balancing turns and tile logic in real time without bugs breaking the spread.
  • Making silly feel smooth — turning a chaotic idea into a playable, polished game is harder than it looks!

🏆 Accomplishments that we're proud of

  • Built a fully functional, addictive game in under 48 hours.
  • Got real laughs, “one more round!”s, and positive feedback from players.
  • Crafted a unique game loop that feels both silly and strategic.
  • Proved that games don’t need to be serious to be seriously fun.
  • Leveraged Bolt.new to go from wild idea to live game at record speed.

📚 What we learned

  • Great games are built on feeling — how the player reacts to every move.
  • Bolt.new is a game dev dream: fast prototyping, zero setup, instant deployment.
  • React is more than just UI — it can power full-on game logic when structured right.
  • Silly concepts often hide serious learning — we learned more building this game than we ever expected.

🚀 What's next for Spread 'Til Dead

  • 🧑‍🤝‍🧑 Add multiplayer mode: 1v1 infection chaos!
  • 💣 Introduce power-ups, debuffs, and mutations to shake up the grid.
  • 📱 Make it mobile-optimized for on-the-go outbreak domination.
  • 🏆 Build a leaderboard and stat tracker to fuel competition.
  • 👾 Turn it into the next viral meme game (watch out, Flappy Bird 👀).

“Chain it. Break it. Rule it.”

That’s not just the slogan — it’s the whole vibe.

Mail 💌 : [email protected]

Built With

Share this project:

Updates

Submission history