Inspiration
We were inspired by father fungus, master of the mushrooms.
What it does
You are mushroom and you jump and you walk and you kill flowers for fun, maybe his name should be evil fungus, or perhaps, the mycelia maniac.
How we built it
Computer
Challenges we ran into
We ran into a couple challenges throughout the project. The main one is namely trying to take the art made by our artist and convert them into something usable by the engine. We iterated through a lot of versions of the tile set until we got it just right.
Accomplishments that we're proud of
- A fun art-style
- A modular player that can lose limbs
- Finishing the project
What we learned
- We learned more about technical art, Godot, and working in a team.
What's next for Sporandy Funguy
He's gonna kill that stupid lizard...
Built With
- aseprite
- gdscript
- github
- godot
- krita
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