Inspiration

The idea for Spooky Path came from classic memory games mixed with a spooky atmosphere. I wanted to create a simple but challenging experience that tests the player’s memory, focus, and decision-making under pressure.

What it does

Before the game starts, a sequence of safe tiles lights up in green for a short time. The player must memorize this path. Once the lights disappear, the player must move across the tiles correctly to reach the haunted house. Stepping on any wrong tile results in an instant loss and the game restarts.

How I built it

The game was built using Lens Studio, where I designed the environment, tiles, and character interactions. JavaScript logic was used to control tile highlighting, player movement, win and lose conditions, and game resets. Sound effects and visual feedback were added to enhance the spooky atmosphere and player immersion.

Challenges I faced

One of the main challenges was managing game states correctly, especially handling resets after losing and ensuring the tile sequence logic worked smoothly. Another challenge was balancing difficulty so the game remains fun while still challenging the player’s memory.

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