What we wanted to do,
We wanted to use VR .
What it does
If it does its job, it should spook you.
How we built it
Using Maya and Unity, we built a hallway of horror full on ominous atmosphere.
Turns out VR makes your brain a bit wonky after hours of debugging. Getting things to react in our VR world was hard, but immensely satisfying when we got it.
Accomplishments that we're proud of
We actually have a finished project this year. Yay.
What we learned
Everything that we now know about VR.
What's next for Spooky Hallway
Probably nothing, sitting in a file system collecting digital dust.