We were inspired by the thought of moving a ball and changing its velocity by splitting into two masses.

What it does

It's an IOS game where in order to read a destination you must use your understanding of physics to move a ball based on momentum.

How we built it

Unity and C#

Challenges we ran into

some issues we ran into are: buttons not showing up in the right place on unity, designing and implementing scripts to split the ball and change its velocity and mass.

What we learned

we learned about ios development and the challenges associated with using unity.

What's next for Split-Game

we want to implement more features such as controlling chunks of mass that were

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