Inspiration
Our inspiration in the game was a project we made like a year ago where we had to make an AI wich has to compete against other AI in order to control a city randomly generated in a map
What it does
The way this algorith works is quite simple, for each of our workers we make a scan with the shape of a cross and make them move to the closest cell wich has a diferent color, by only doing this we get an efficient algorith to control certain areas. We also made the algorithm to order the workers to come back to the spawn zone beteween the round 250 and 300, by doing this our objetive is to try to reconquer some zones and make the biggest connect component we can
How we built it
We had to learn the rhai language in order to know what our possibilities were. And from that point we tried to translate our strategy.
Challenges we ran into
Since we didn't know rhai lenguage we initialy had some difficulties undertanding the way it works. Appart from that, we had problems at the moment of calculating the actual round.
Accomplishments that we're proud of
We managed to learn the language within hours and managed to understand the way it works. We had the hability to translate our strategies into this new language.
What we learned
We learned some basics about the rhai lengage.
What's next for Splatoon (Capchase Challenge)
Develop a way to defend our territory form the intruder algorythms
Built With
- rhai

Log in or sign up for Devpost to join the conversation.