Inspiration
A game played many years ago as children.
What it does
3 levels. Each one harder than the last. Same premise.
How we built it
GameMaker Studio 2 in an hour.
Challenges we ran into
The time limit.
Accomplishments that we're proud of
Actually making something that works.
What we learned
Start new projects earlier if the old one seems broken.
What's next for Spitter (PCCL012)
More innovation!
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