Inspiration

A game played many years ago as children.

What it does

3 levels. Each one harder than the last. Same premise.

How we built it

GameMaker Studio 2 in an hour.

Challenges we ran into

The time limit.

Accomplishments that we're proud of

Actually making something that works.

What we learned

Start new projects earlier if the old one seems broken.

What's next for Spitter (PCCL012)

More innovation!

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