Inspiration

Fighting games like Dragon Ball Z: Budokai and Soul Calibur.

What it does

You fight an enemy opponent in 3D space.

How I built it

Using Unity and Meta's Hand Tracking Tools and a lot of help from AI to assist with coding. Also used a lot of free assets from Unity's Asset Store.

Challenges we ran into

Almost everything lol.

Accomplishments that we're proud of

Building my first game EVER! And in VR!

What we learned

How all of the tools work, how to design better systems, and what all not to do.

What's next for Spirit Fighter

SFX, more VFX, story, unique assets, melee combat, and much more!

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