Inspiration. I didn't have a big plan. We got a cube spinning in VS Code and I said "what if we made it like a fidget spinner?" Just keep it spinning. Then I kept adding layers to that simple idea - what if it needs fuel, what if fuel is your score, what if you can spend it? One spinning thing became a failing reactor you're trying to keep alive in deep space.
What it does. Spin It To Win It keeps a failing reactor spinning. Tap the reactor to keep it alive, tap fuel cells to collect them. Fuel is your score and your money - spend 10 to upgrade or hoard for high score. If it stalls or you miss 3 fuel, you're done.
How we built it. Built 100% with Meta AI in VS Code. Started with a spinning cube in HTML5/Three.js, switched to pure Canvas 2D in a single index.html so it runs offline with no external links. Used pointerdown so mouse and tap both work.
Challenges we ran into. Meta AI kept adding and taking away things without asking first. I'd have it working, then it would change something on its own and I'd have to fix it back.
Accomplishments that we're proud of. It works. It runs offline with one click, on phone or computer, and you can actually play it. And it's only a few easy changes from being a prototype to a finished game.
What we learned. Never trust AI, question everything. Check what it does before you move on because it will change stuff without telling you.
What's next for Spin It To Win It. Add proper art and a high score to compete with friends.
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