We love spider mechanics and webbing.
What it does
2 players can shoot grappling webs, use the webs to trap flies in areas, and eat them. They can charge into each other and they grow bigger when they eat flies. This mechanical challenge is fun to play with each other, bringing a new view to entertainment.
How we built it
We used Unity, C#, Spriter, Piskel App, and Bosca Ceoil to make the entire game from scratch, including art, music, and mechanics.
Challenges we ran into
swinging system, rotation, fly spawn system, scaling of sizes and speeds
Accomplishments that we're proud of
everything was made from scratch and is quality.
What we learned
time management, hard work, and new implementations of collaboration
What's next for Spider Beach
multiplayer support and additional attacks and objectives