Inspiration
Splash Dash was born from nostalgia and innovation colliding.
We grew up playing classic web games with simple mechanics, instant satisfaction, and addictive loops. But we also loved the intensity of modern battle royales and arena fighters. We asked ourselves: What if we took that old-school simplicity and reinvented it with a completely new gameplay twist?
The result: a sphere-based elimination mechanic where your score literally determines survival. No complex loadouts, no grind. Just pure, satisfying momentum combat.
What it does
Players pilot spheres in a shrinking arena, collecting points to grow stronger. Higher scores eliminate lower scores on contact. Low-tier collectibles spawn at the edges, high-value drops appear in the dangerous center across multiple vertical levels. From 1v1 duels to 4-player chaos, last sphere standing wins.
How we built it
Meta AI was essential throughout development:
Sound Design: We generated every audio asset in-software (lobby ambient sounds, elimination effects, victory fanfares...). Custom-tailored sounds, zero library searching.
Skybox Generation: Quick preview let us test dozens of environments like anime skies and glowing arenas in minutes.
Texture & Asset Generation: We generated images and assets as inspiration for our entire visual pipeline.
We modeled all 3D assets in Blender with hand-painted textures and procedural materials. The lobby floats above the arena with a transparent floor so spectators can watch live battles below. Winners get dedicated cutscenes.
Challenges we ran into
Mobile optimization required constant iteration. We increased trigger sizes for comfortable mobile interaction and tested numerous control schemes before landing on our hybrid look-direction + joystick system.
Accomplishments that we're proud of
This is our first Meta Horizon Worlds game, and everything works smoothly. We're especially proud of the map design, vertical gameplay layers, and the overall look and feel. It nails the satisfying driving experience we set out to create.
What we learned
Iterative playtesting is everything. Features we hadn't planned (shrinking rings, victory laps, score-based elimination) emerged organically from testing. Meta AI's "code and interact" feature was crucial for early R&D, letting us run quick tests and playtest in real-time during development. Building for mobile first shaped every design decision.
What's next for Splash Dash
We're planning quest systems, achievements, unlockable sphere skins, new maps with unique layouts, team rounds, and solo vs. AI modes. Splash Dash is a living game. We're building it one explosive round at a time.
Built With
- blender
- event-driven-components
- horizon-apis
- meta-horizon-worlds
- multiplayer
- typescript



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