Inspiration
I'm an adult with a gamer at heart. I've played video games all my life, and ever since I tried virtual reality and delved into Horizon Worlds, I knew I had to unleash my creativity and make my dream of creating a video game come true.
What it does
Immerse yourself in a world where simplicity merges with a new take on racing, combining the charm of classic games with cutting-edge physics.
Race, balance, and navigate dynamic courses, controlling the ball to reach the finish line.
How it was created
The game is built from the ground up. When I create a new project, my main goal is to unleash my creativity and fill in the gaps revealed by brainstorming. It's a natural process from the first minute, without a script.
Challenges faced
The challenges and the part I enjoy most are pushing my knowledge to the limit. I love solving puzzles, and when I solve them in video game form and develop mechanics for people to enjoy, it fills me with indescribable satisfaction. From learning new ways to optimize scripts to understanding player needs.
Achievements I'm proud of
What satisfies me most is knowing that I'm capable of taking on projects of this magnitude on my own. I had no idea how far my drive to make projects like this a reality would take me to these limits, where I've learned everything on my own, finding solutions to every single problem and fixing every bug I've encountered along the way.
What I've learned
I've learned to create everything from the most complex scripts to the most complex code optimizations and Tri-Mesh. I've learned to understand the sense of responsibility for a product like a video game. I've learned to love the community that enjoys what you do. I truly believe I was born for this, but for now, it's just a hobby for me.
What's next for Speed Ball VR?
We'll continue to optimize daily, incorporating new game mechanics and fixing any issues that arise along the way until we create one of the best possible experiences of its kind.
Built With
- blender
- codeblocks
- custom-api
- english
- horizon
- meta
- persistent-variables
- tri-mesh
- typescript
- worlds



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