Titanomachy: An Exciting Way to Explore My Passions for Video Games and Social Issue Resolution

Inspiration (Social Problem)

-Social Problem: Antisocial Behaviour

-Covid-19 pandemic has increased percentage of people with antisocial behaviour in society, making people develop isolation habits & not feeling motivated to attend social settings

-The pandemic has made many individuals, like myself, start playing video games and staying indoors, offering a sense of security

-Now, people do not know how to rebuild lost connections and meet new people

-My game enables antisocial, introverted gamers to more comfortably reintroduce social connections, being a 2-player game on one device (making them invite others over to play)

-Provides convenient environment for introverts to connect, talking and bonding over a shared passion

-Easy to build relationships, being side-by-side while playing

Learnings

-Realized number of different parts to making a successful video game (animation, gravity, object interaction, etc.)

-Learned how GitHub branches worked & how to use image files in my code file in the repository

How I Built It

-Applied OOP (created Eris and Enyo objects with methods for their health bars, jump gravity, melee attacks, etc.)

-If-elif-else structures to check for collisions from opponent's attacks, landing on platforms, changing game screens, etc.

Challenges

-Trying to create instances of my Eris & Enyo classes when my game is running

-Getting sound effects to match the jump, melee, and long range attack animations

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