Inspiration

We didn't have any ideas so we made a game about what was right in front of us.

What it does

Fictional story about stormhacks there's basically no technical innovation in here

How we built it

Throw stuff at the wall until it sticks

Challenges we ran into

RenPy sucks

Accomplishments that we're proud of

the art (not even the focus of the event)

What we learned

Not sleeping sucks

What's next for Spark in the Storm

add yaoi

Code analysis minigame available on gemini beta branch

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