Inspiration
We didn't have any ideas so we made a game about what was right in front of us.
What it does
Fictional story about stormhacks there's basically no technical innovation in here
How we built it
Throw stuff at the wall until it sticks
Challenges we ran into
RenPy sucks
Accomplishments that we're proud of
the art (not even the focus of the event)
What we learned
Not sleeping sucks
What's next for Spark in the Storm
add yaoi
Code analysis minigame available on gemini beta branch

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