SpaceZenVR: Elevating Psychological Wellbeing in Space
Team Members:
- Parinda Rahman
- Afra Antara Anjum
- Bakdauren Narbayev
Inspiration
The inspiration for SpaceZen VR comes from the recognition of the psychological challenges faced by humans while living in space. We aimed to address issues such as adjustment disorders, stress, and anxiety associated with the transition to space by providing an immersive and calming Earth-like experience.
What it does
SpaceZen VR offers users in space an immersive experience of Earth, allowing them to connect with nature for psychological well-being. Users can teleport to serene environments, including a lush forest and tranquil beach, and engage in various interactive activities such as picking virtual flowers. The VR experience is designed to act as a mindfulness activity, fostering a therapeutic and relaxing escape for individuals in space.
How we built it
We followed a comprehensive design process, starting with ideation and brainstorming to understand the unique challenges faced in space. We utilized tools such as Unity, C#, Meta XR SDK, and Sketchfab/Unity Asset store for 3D models. The development involved scripting in C#, implementing hand tracking, gestures, and audio features, with collaboration facilitated through GitHub.
Challenges we ran into
We faced several challenges during the development of SpaceZen VR. These challenges included limited experience with virtual reality, technical hurdles such as coding immersive interactions, and the introduction of Unity development to one team member. Overcoming these challenges required creative problem-solving and collaboration.
Accomplishments that we're proud of
We successfully developed SpaceZen VR, overcoming technical challenges and limited prior experience with virtual reality. We achieved key features, including Earth-like environments, a teleportation system, diverse movement options, interactive forest experiences, coastal interactions, and dynamic bird interactions. We successfully created a therapeutic and engaging VR experience for individuals in space.
What we learned
We gained valuable experience in virtual reality development, including working with Unity, C#, and Meta XR SDK. We learned to address challenges related to coding immersive interactions, implementing hand tracking, and creating engaging and interactive virtual environments.
What's next for SpaceZen VR
The project has identified areas for improvement and expansion. We acknowledge the current limitations, such as the need for more interactions and the potential for making the project more immersive. Future work includes adding multiple interactions with the environment, allowing users to complete tasks like watering plants. Additionally, there's a consideration to enable collaborative activities with others in the same environment.
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