Inspiration
We took our inspiration from retro space shooters such as asteroids.
What it does
SpaceMania randomly generates enemies for you to fight for a high score.
How I built it
We used an open source IDE called Processing.
Challenges I ran into
Collision detection required a lot of difficult math which was difficult to understand and even more difficult to program.
Accomplishments that I'm proud of
Our game features an open world that lets you move around with a greater sense of freedom than a side scroller.
What I learned
We learned how to use processing effectively and how to make games with it. We also learned how to use sound and music.
What's next for SpaceMania
Some things we might add in the future are more enemies, items, bosses, and overall more game elements which will make the game more interesting and more fun to play.
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