Inspiration

The inspiration came from games of A Thinking APE, like SMASH Monsters and Kingdoms at War: #1 and specially my passion for the sci-fi theme and RPG games.

What it does

SPACELIKE is a realtime strategy RPG with roguelike elements. The challenge is to work with your attack and defense bars to beat the enemy spaceship.

How to play

  • Press the green button to attack (Aim icon);
  • Press the blue button to defend (Shield icon);
  • Press the flashing button above the vertical bar to release your skill.

Strategies

  • Attack the enemy while he defends himself has 0 damage and charges the enemy's skill bar;
  • Attack the enemy while he attacks has 1x damage;
  • Attack the enemy while he is defenseless has 2x damage;
  • Defend yourself when your enemy attacks recharges your skill bar;
  • Not defend yourself against your enemy attacks has 2x damage.

How I built it

I built it using the Unity3D engine and C# language, because I already have experience working with it, having already developed other games and I used public domain sprites found on the internet.

Challenges I ran into

My greatest challenge was the time.

Accomplishments that I'm proud of

I am proud of having created a game in 48 hours with complex mechanics and animations, with a challenging and strategic experience which can certainly evolve into a bigger project and of great quality and fun.

What I learned

I have learned to have a great focus in what I am doing, organize well the tasks and prepare well the scope of what I was going to do before I start.

What's next for SPACELIKE

I intend to transform SPACELIKE in a complete experience with more features and more game variations such as:

  • More ships;
  • More enemies;
  • More stages;
  • More skills;
  • Online mode;

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