Inspiration
The inspiration came from games of A Thinking APE, like SMASH Monsters and Kingdoms at War: #1 and specially my passion for the sci-fi theme and RPG games.
What it does
SPACELIKE is a realtime strategy RPG with roguelike elements. The challenge is to work with your attack and defense bars to beat the enemy spaceship.
How to play
- Press the green button to attack (Aim icon);
- Press the blue button to defend (Shield icon);
- Press the flashing button above the vertical bar to release your skill.
Strategies
- Attack the enemy while he defends himself has 0 damage and charges the enemy's skill bar;
- Attack the enemy while he attacks has 1x damage;
- Attack the enemy while he is defenseless has 2x damage;
- Defend yourself when your enemy attacks recharges your skill bar;
- Not defend yourself against your enemy attacks has 2x damage.
How I built it
I built it using the Unity3D engine and C# language, because I already have experience working with it, having already developed other games and I used public domain sprites found on the internet.
Challenges I ran into
My greatest challenge was the time.
Accomplishments that I'm proud of
I am proud of having created a game in 48 hours with complex mechanics and animations, with a challenging and strategic experience which can certainly evolve into a bigger project and of great quality and fun.
What I learned
I have learned to have a great focus in what I am doing, organize well the tasks and prepare well the scope of what I was going to do before I start.
What's next for SPACELIKE
I intend to transform SPACELIKE in a complete experience with more features and more game variations such as:
- More ships;
- More enemies;
- More stages;
- More skills;
- Online mode;


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