We both like games and wanted to incorporate learning in a fun manner to enhance the way people think about space, or science in general. Normally, when people think about space, memorized facts about planets come to mind. By incorporating learning into this Oregon Trail inspired game, we encourage people to notice how multifaceted space really is.
What it does
The player begins with a budget of $150 billion, the amount spent on Apollo 11 if it were in present time. He/She must choose three astronauts to go on a mission to the moon. The player will be prompted to do calculations to manage his/her budget between hiring scientists and buying supplies. He/She will then have to calculate the path of the rocket ship in accordance to the obstacles thrown at him/her while making sure he/she doesn't run out of jet fuel.
How I built it
We built the game using Processing. For the visuals, we acquired pictures from Google and edited them to fit our needs.
Challenges I ran into
While it wasn't difficult to write the code, the sheer amount that was required for the whole game was extremely hard to manage. My partner had not yet learned Java and spent a majority of the time learning, so progress was slow.
Accomplishments that I'm proud of
I am proud that I was able to accomplish the amount that I did in the time that was provided.
What I learned
I learned more about Java and space while my partner developed an interest in Java and began to learn the language and about object oriented coding.
What's next for Space Journey?
We plan on further incorporating the preparation aspect of space exploration into the game and show how it affects the actual journey of the trip. If possible, we would like to upgrade the 2D flying of the spaceship to 3D, or at least make it possible to rotate the spaceship in 2D.