Inspiration
based on starblast.io and the old arcade game asteroids.
What it does
Flight simulator where you can shoot asteroids to gain materials to upgrade your ship.
How we built it
Using unity2d, and scripting GameObject behavior with C# script files.
Challenges we ran into
Syncing up our versions of the project, and being able to fix important features such as movement.
Accomplishments that we're proud of
Creating a functional game and accurate zero gravity simulator
What we learned
How to create games in Unity, and how to code C# scripts.
What's next for SpaceJam2 - Episode2
We'll use this knowledge going forward to make more games. This was more of a test of our skills.
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