Inspiration

The world is based as a 3d tilemap terrain. Players can move around, rotate, and move up and down.

What it does

This project just displays a 3d map.

How we built it

The terrain is built with event handlers in Javascript and corresponds to movement in the tilemap.

Challenges we ran into

The tilemap would have to update its positions and coordinates every time the player moved, so we would have to use special CSS properties to prevent lag. In fact, most of the movement was built with CSS.

Accomplishments that we're proud of

Cobbling together the CSS and Javascript.

What we learned

A lot about lag with the Wi-Fi here

What's next for Space Terrain

Definitely adding an actual character and probably working on better movement.

Share this project:

Updates