Inspiration
Justin came up with the idea of making a 2D game about shooting alien aircraft in outer space.
What it does
It lets you play a classic space shooting game and keep score.
How we built it
Assets were designed in Unity. We used graphic images available in the public domain. C# scripts were written in Microsoft Visual Studio to build the game mechanics.
Challenges we ran into
Orion and I had little to no prior experience working with Unity, so a majority of our time was spent setting up the game development environment.
Accomplishments that we're proud of
Having a working prototype of the game built over the weekend. Also, playing the game using a joystick adds more fun to it.
What we learned
Each one of us are slightly more experienced with game development in Unity for 2D games.
What's next for Space Shooter
- Add power boosters for the user player in addition to the core game functionality
- Improve graphic elements
- Maybe adding 3D elements to it
Log in or sign up for Devpost to join the conversation.