Inspiration

  • Never seeing a space detective game before
  • Ace attorney and wanting do something that could be basic in idea but interesting

What it does

  • Movement
  • Audio
  • Bespoke game engine (made mostly by nzifvi [Ben])
  • Collision detection (kind of? doesn't stop movement)
  • Loading sprites etc
  • Displaying text

How we built it

  • SFML C++ on VS
  • Aseprite
  • craftpix.net (for some background art)

Challenges we ran into

  • Turns out pixel art is even harder than we thought, and we originally thought it was hard.

- Hard to make collaborative code

Accomplishments that we're proud of

  • Some asset sprite art was done
  • Building a custom game engine that functions
  • How much was learnt for both art, and SFML in 24 hours.

What we learned

  • Minimal art skills
  • SFML
  • Building a custom game engine

What's next for Space ship detective game. (Name WIP)

  • Add gameplay AND story
  • Finish collision
  • Get sprites done

- Animate

GITHUB REPO TO DOWNLOAD GAME ENGINE

P.S If you want to look at the art closer open it in a "new tab"

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