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Elevator (bad)
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Toxic symbol
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Irritation symbol
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Spaceship doors
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Smaller polaroid
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Flammable symbol
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ID card
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Bigger olaroid basis
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Futuristic polaroid/photo
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keycard futuristic
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texture for testing
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High voltage sign
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Spaceship - final
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Background character: @idonteveno - disc
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Spaceship top down idea
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Map plan
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Room plan
Inspiration
- Never seeing a space detective game before
- Ace attorney and wanting do something that could be basic in idea but interesting
What it does
- Movement
- Audio
- Bespoke game engine (made mostly by nzifvi [Ben])
- Collision detection (kind of? doesn't stop movement)
- Loading sprites etc
- Displaying text
How we built it
- SFML C++ on VS
- Aseprite
- craftpix.net (for some background art)
Challenges we ran into
- Turns out pixel art is even harder than we thought, and we originally thought it was hard.
- Hard to make collaborative code
Accomplishments that we're proud of
- Some asset sprite art was done
- Building a custom game engine that functions
- How much was learnt for both art, and SFML in 24 hours.
What we learned
- Minimal art skills
- SFML
- Building a custom game engine
What's next for Space ship detective game. (Name WIP)
- Add gameplay AND story
- Finish collision
- Get sprites done
- Animate
GITHUB REPO TO DOWNLOAD GAME ENGINE
P.S If you want to look at the art closer open it in a "new tab"
Built With
- aseprite
- c++
- craftpix
- sfml
- visual-studio

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