Inspiration

I love video games and specifically open world games! So when I heard I would be getting new tools and there would be a competition to test me, I was in. I thought about what would get kids, younger people and adults playing something on all their devices. I think we all love space and laser guns, so why not BLAST our through space and collect loot along the way!

What it does

The first of many words that track across the Meta. Explore alone with friends or find a stranger to tag along with. Collect loot from destroyed enemy robots and resources around the map. Complete mission and play mini games to become the best Space Raider.

How we built it

Using Ray Caster Gizmo and Code Blocks I've created a functional enemy NPC Assets.  Along with creating a resource system that is tracked through Player Persistent Variables. I then used outside 3D modeling programs like Blender and Meshy to create game models from Robots to Resources. Along with using TypeScript for multiple interactions inside the world.

Challenges we ran into

having no access to computers as a kid and working in a warehouse sense I was 18 left me with very little to no computer knowledge. Navigating Codeblocks on the headset was quite challenging but I eventually got that down. I have to say though blender and TS would be much more difficult to grasp. I'm proud of where I am so far and I'm excited to keep learning.

Accomplishments that we're proud of

One of the aspects of my world I'm most proud of would be the enemy NPC interaction. It is created so that I can connect different types of enemies, with different health thresholds and different damage outputs. Another really cool part of the world would be the resource system. Items collected around the world can be sold, used or taken to a crafting terminal to create awesome upgrades or much needed supplies.

What we learned

With not having prior computer knowledge I've tried to absorb as much of blender and TS as possible, with much more to learn. Along with learning many more ways to utilize persistent variables the biggest lessons though by far are those I learned from the community about game design. Lessons like how to make games intuitive and what make a game replay able.

What's next for Space Raiders

I'm excited to roll out updates for the world, I already have plans for the first three big updates in the future after launch. First would be the ROBOOCTO UPDATE, bringing a Boss Level NPC and a new part of the map to fight it in. This update would also usher in the Cosmetics shop, which leads into the next update. Mission Manager Update would bring A Mission Board to manage weekly, daily and monthly missions that would unlock cosmetics or earn players points to unlock cosmetics or upgrades. The third update I plan to release after launch is the Space Travel Update. This update would bring spaceships for VR users to unlock and a new planet to explore where all your resources and progress will transfer. So, what's next? Skys the limit!

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